What now?

Hello everybody,

Time to bring you guys some news, now that my first game is on the Play Store, it’s only normal to wonder what’s going to happen next.

Well, to tell you the truth, exams are just around the corner… Although entries may slow down for a bit, fear not! I have a lot planned for the future!

Firstly Something Small will be regularly updated with new and exciting features! Thanks to some early feedback offered by friends and relatives, I’ve added shields. Implementing them took a long, hard day of work,  but considering what it added to the gameplay, it was well worth it. Thanks guys!

Many more features will be added: power ups, a pause menu, additional sounds, tilt controls, a reworked difficulty curve, different game modes… just to name a few!
I also plan on tackling the music soon and composing a catchy little tune for the game.

Screenshot_2013-04-28-21-51-20Something Small is, like the name implies, a small project which evolved out of my desire to get a feel for the publishing process, to learn from my mistakes and avoid making them in my future games, and hopefully get some people interested on the way.

What the future holds for Pumkinwaffle’s Games:

-As a more short-term goal, I’m working on a new game designed for phones/tablets.

I have great hopes for this app and will be dedicating my summer to making it. While the graphics are still in the early stages, the engine is now in alpha version.  I don’t have much to say about it yet but one thing I can say is that it will be a platformer, but so far even the early alpha version of it was enjoyed by my testers. :)

-Game-making tutorials are on the go, not focused on one language in particular but more on the ideas and mechanics behind my games.

-A development log on the new Android game I am working on is also on it’s way. The idea would be to share thoughts on game art and design, explained through different sketches and choices I will make in the design of this game.

A rather beefy post today folks, thanks to you all for reading it.
Until next time…

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