Well there it is, my animation La Valise is now online.
Make sure you watch it in 720p to catch all the details.
Allow me to write a few line on the process.
The idea of this work is simple as it is effective. The principle applied here the one of zoetrope.
Each bit of the animation is a 16 frame loop, evenly spaced on a spinning disk. With a careful balance between camera’s the shutter speed and the rotation. The circle travels 1/16th of a turn between each frame. That way, in each frame the position of the squares doesn’t change, however the content cycles creating the animation.
Of course this is only possible with the very fast shutter speed of modern cameras. Which, when executed correctly, cancels out any motion blur. (pretty much any DSLR can achieve this, I used a canon 550D with a 50mm f/1.8)
A lot of work it was. Considering the animation was drawn on 250 5x5cm squares hand-cut, with love.
The drawing part took place over one and half days, driving and my good friend Simon mad by the end of it.
If you haven’t seen Simon’s work yet, I strongly suggest you head to his channel to have a look. He’s very talented.
I hope this little “behind the scenes” was interesting,
Expect a in-depth look at dimensions in platformer games real soon.